Tremor
Tremor is a local-first Apple ecosystem game studio building tactile board-game experiences. This page is the curated narrative surface for the company: it explains the shape of the work, then points into the source corpus and operating docs when you need the underlying detail.Read this site in two modes
| Surface | Use it for | Start here |
|---|---|---|
| Landing | Orientation, thesis, and the company story | Tremor landing |
| Knowledge base | Stable product and platform reference for Paperclip | Knowledge base overview |
| Operating corpus | Live Tremor baseline, wiki pages, and recovery discipline | Operating corpus overview |
The short version
Tremor exists to make a board-game system feel physically grounded before it feels expansive. The product is designed around a hub-and-client model: deterministic state lives on the hub, iPhone and iPad provide tactile input and feedback, and the shared screen carries the board and spectator view.What makes it distinct
The company is not trying to be a generic multiplayer app. Its differentiators are specific:- Wired-first connectivity, with AirPlay-fallback later.
- Authoritative state on the hub, not dispersed across clients.
- A shared-screen presentation model that keeps the board legible.
- Tactile feedback as a first-class part of the experience, not a cosmetic layer.
- A local-first operating posture that treats fidelity and latency as product facts, not implementation details.
Why it exists
Tremor is built around the premise that board-game software should preserve the physical feel of play instead of flattening it into a conventional mobile app. The company structure exists to support that outcome: platform and networking keep the runtime stable, sensory systems shape the tactile layer, and quality work protects the experience before it ships.What backs it
| System | What it contributes |
|---|---|
| Paperclip knowledge base | Stable manual for the control plane, workflows, architecture, deploy, and API surfaces |
| Tremor operating corpus | Live operating boundary, current baseline, and control-plane reference set |
| Tremor company record | Canonical company definition, goals, divisions, and operating shape |
| Tremor operating wiki | Current status, environments, recovery, and operational safety pages |
| Tremor projects | Delivery and operations project structure |
| Tremor skills | Local capability catalog for the company graph |
Where to go next
Knowledge base
Read the manual for Paperclip concepts, guides, deploy, API, and system boundaries.
Operating corpus
Read the live Tremor baseline, operating wiki, and recovery-oriented appendices.
Company appendix
Read the compact company summary, counts, and canonical source links.
Architecture
Read the current control-plane and data-flow architecture in manual form.